![]() Please go to this thread to get the latest version of MorphMaker, which combines the functions of BodyMorphMaker and FaceMorphMaker. ![]() ** 12/19/09: Fixed bug in CAS edit tool when used with CTU CAS files. ** 12/16/09: Increased range and flexibility to handle higher vertex numbers for shoes and custom body parts. ** 12/4/09: Update - added FNV hashing, CAS file editing, and various tweaks. ** 11/5/09: Update to fix bug in bblend file generation. It's in reply #17 along with an explanation of what it does. Argg.Īnyway, feedback and bug reports are welcome.Įdit to add a link for Wes's Autonumber plugin tool for Milkshape. The morph works, but the clothing only showed up for my pregnant Sim once in about a bazillion tries, even though I selected it as sleepwear first. In the next version of BodyMorphMaker I intend to include a simple CASpart editor to allow you to put links to new BBlends in.īelow you can see a screenshot of the BMM screen and of a pregnant morph I did today using it. You'll also see a button to create a VPXY file - as far as I can tell the game doesn't actually use the morph VPXY or the morph meshes it links to, certainly if you change them and don't make a new BGEO the changes don't show, but it's strange that the game files include them anyway so BodyMorphMaker includes the ability to optionally make a VPXY just in case.Īnd there's a button to create a new BBlend file linking to the BGEO if you need one. If you're curious, you can click View and get information about the BGEO file (how many vertices in each lod, how many changed coordinates in the morph) and/or a text file with the full data. The program will create a BGEO file named appropriately for import into a package using S3PE. When you're ready, click the "Create BGEO" button at the bottom. This can obviously be helpful if you need to test and make changes. You can optionally save the setup as a project by clicking File and then Save. ![]() I've never seen more than three meshes per LOD and that's all this program will handle at this point. If there's more than one mesh for a LOD, they should be entered in order: first the basic mesh, then the "-1", "-2", etc. In the morph GEOM files section, select your morph meshes for each LOD. If you intend to make a VPXY file you'll also need to fill in the group ID and give each morph mesh a unique instance ID. The same instance ID is used in the game for the bblend, BGEO, and VPXY for each morph, and you'll need one to make a BGEO. The "CAS part morph name" should be the name of the outfit plus the morph tag - if making new custom clothing use a custom name, for example "afBodyShirtLong_cmar_special". To use open the program, wait for the startup screen to go away. There's an info/disclaimer screen that displays for a couple of seconds saying that the personal version of the platform I used is not free for commercial or research purposes. To install: extract BodyMorphMaker.exe and salflibc.dll to whatever folder you want, keeping them in the same folder, then run the executable. This is a new, GUI version of the program I wrote to make new BGEO files from morph meshes.
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